Little stars, real rewards—and a sleepy dragon
Classroom adds star redemptions, whole-class star import, VIP items and Don’t Wake the Dragon, a cooperative microphone game.

Turn stars into classroom gifts
Open your class and choose Star rewards. Add a name, star cost and optional stock for each physical gift. Try a sticker at 10 stars, a pencil at 20 or a notebook at 30. Choose a student, review their available stars and confirm after handing over the gift. Use Withdraw stars / other gift for a custom reward and note.
Redeeming spends available stars while preserving achievement points, Gold and the student’s city. The teacher can view redemption history and undo a handover to restore stars and stock. Students can see gift goals in their portal and ask their teacher when they have enough stars.
Bring your whole class’s stars with you
In Students, choose Import class stars. Paste two columns from Excel or Google Sheets: student name or ID, then stars. Or enter values beside names in one class table. Review matched students and the new balances before confirming. Duplicate names require student IDs; invalid or unmatched rows must be corrected first. Transferred stars are added to existing balances and do not create extra Gold.
Choose how to spend Gold
Students can keep building Little City or buy VIP avatars and portal backgrounds. The shop includes a dreamy dragon, royal fox, cosmic panda and three backgrounds. Review the Gold price before buying. Each item is bought once and can be equipped again for free, with an option to return to the standard appearance.
Don’t Wake the Dragon!
Open Noise games in Classroom. Select participants, enable the microphone and keep the room quiet during the three-second calibration. Choose a 1, 3, 5 or 10 minute challenge with default rewards of 100, 300, 500 or 1,000 Gold per student. You can change the reward before starting.
A chibi dragon sleeps in a moonlit garden. Brief sounds under 1.5 seconds are ignored. For longer noise, choose to pause the timer, restart quiet time or lose 10 seconds of progress. Quiet returns the dragon to sleep. Finishing celebrates the class and awards Gold once to the selected active students. Opening another tab pauses play.
The microphone is analyzed on your device without recording or uploading audio. The meter shows relative volume, not calibrated decibels. Adjust the threshold for your classroom and microphone. You can preview the dragon’s animations without turning on the microphone.
Explore the games